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The Legend of Mala Tokmachka Module Reference

Scannable roles — not fabricated DPS numbers.

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Module Reference

The Module Reference is a fast lookup for The Legend of Mala Tokmachka players who already read Getting Started but need a role reminder between waves. Cells describe purpose, primary threats, and preview priority — not datamined damage values. After launch, numeric columns may appear via Updates without changing core roles.

Bookmark this page alongside Weapons tier list and Modules tier list.

Offensive modules

ModulePrimary roleStrong vs (preview)Weak vs (preview)Priority
Machine gunSwarm DPSAssault groupsHeavy armorEarly
CannonGround burstArmored vehiclesFast airMid
Anti-air systemsSky defenseAircraft, dronesGround-only pushes aloneEarly
LaserPrecisionDrones, fast targetsSwarm volumeMid-late
Missile platformHeavy hitArmor, air burstsCost, power drawMid-late

Support and structure modules

ModulePrimary roleStrong vs (preview)Weak vs (preview)Priority
Walls / structureHP bufferAll damage (slow)Sustained focus fireAlways
Power systemsEnable advanced gearEnergy weaponsBefore lasers/missiles
RadarDetection/targetingAir, missilesMid
Repair blocksAttrition recoverySiege lengthInstant burst wipeMid
Defensive platformsGun placementAngle coverageOptional

Threat → module quick lookup

Incoming threatFirst reference row
Assault groupsMachine gun
Armored vehiclesCannon, missile platform
AircraftAnti-air systems
DronesMachine gun + anti-air systems
ArtilleryWalls + repair blocks
MissilesAnti-air systems, laser

Confirmed threat names from Steam — see Anti-Air Defense.

Placement heuristics

  • Power touches or neighbors energy-heavy rows.
  • Radar sees multiple lanes — not buried inside spine.
  • Repair sits on decks you will not sacrifice (Repair and Resources).
  • Ground guns lower; AA upper — Fortress Building.

Build template crosswalk

Best Builds templateReference focus
Compact bunkerMachine gun + anti-air systems
Tall towerPower mid, AA top
Wide platformTwin ground + flank AA

When numbers arrive post-launch

We will add columns for cost, range, DPS when verified — sourced from community spreadsheets linked in Updates hub, not invented here.

Usage tips

  1. Alt-tab in borderless mode or keep phone bookmark.
  2. After each wave, identify killer threat in lookup table.
  3. Buy next module from same row before duplicating low-priority rows.
  4. If two modules tie, pick higher tier in Weapons or Modules list.

Preview disclaimer

Priority column is fan wiki guidance until economy data exists.

Reading the tables under pressure

During a short between-wave window, scan Priority first, then Strong vs. If the last wave was air-heavy, jump to anti-air systems and power rows before considering another ground cannon. This mirrors the triage order in Anti-Air Defense without rereading the full guide.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Why no DPS numbers?

Not verified pre-launch — adding fake stats would mislead players.

Is this official?

No. Fan reference based on Steam module categories.

Best early module pair?

Machine gun + anti-air systems per preview meta.

Updates after patches?

Yes — noted in Updates with table revisions.

Mobile friendly?

Static HTML table — readable on phone browsers.